In this class I hope to get a better understanding of how to effectively utilize the available interactive platforms to increase my knowledge on various important education paths that I will take after this class. This is to mean that I will really like to maximize the output that interactive multimedia digital technology which is currently highly available in the Web 2.0 era.
The use of a web-based game can be an example of interactive learning since the game had the same dynamics of the actual progression of a pandemic. Concepts like disease spread to become a pandemic and the importance of vaccination. Since the boy was fully engaged it was an effective learning tool which provided important information on pandemic (Rich, 2021).
I have an experience of learning through a multimedia learning tool through an app called Grasshopper which uses various engaging games to teach coding. It made an impact on me since I was able to understand complicated concepts of coding.
I have had a great experience of non-digital multimedia experience through a study through an encyclopaedia on the Animals. It was a huge book with numerous instructional pictorial help on how to identify different animals, it was such a positive experience since I got to learn various concepts in zoology.
In the past I have been using infographics to ensure that my videos are engaging and impactful. This was in order to present my work in a presentable manner and engage the audience in the content I was presenting.
Reference
Rich. (2021). Topic 1 – What is Multimedia and Interactive Learning, and Why is it Important? (Jan 11-17). EDCI 337: Interactive and Multimedia Learning. Retrieved 24 January 2021, from https://edtechuvic.ca/edci337/2021/01/11/topic-1-what-is-multimedia-and-interactive-learning-and-why-is-it-important-jan-11-17/.
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